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Weapons

Every REDLINER weapon - swords, hitscan guns, splash ordinance. Base damage, RPM, parry-cone interaction, and meta viability.

  • S

    Revolver

    S-tier precision hitscan. The competitive duelist's default; instant travel time forces frame-perfect parries and bypasses FFA crossfire.

  • A

    Phoenix

    High-yield linear projectile. Splashes off-axis; defenders can only parry a strict head-on shot.

  • B

    Shotgun

    B-tier burst CQC. Devastating in dense FFA lobbies but predictable and parryable in 1v1 stocks.

  • C

    Rocket Launcher

    C-tier heavy AoE. Massive splash radius, but the slow projectile is easy to read and parry.

  • B

    Pistol

    Default sidearm. Solid mid-range damage and respectable parry-ability for new players.

  • B

    Uzi

    B-tier close-range SMG. Sustained fire shreds parry timing, but suffers at range.

  • A

    Sword (Melee)

    A-tier kinetic strike. No ammo, infinite use, capitalises on chained movement momentum.

  • S

    Mythical Blade

    S-tier mythical sword. Strict parry vector - only the most precise defenders deflect it.

  • B

    Assault Rifle

    Balanced mid-range burst rifle. Solid in FFA, neutralised by aggressive parry players.

  • A

    Sniper Rifle

    A-tier precision sniper. One-shot headshots reward perfect tracking and pure crosshair alignment.

Redliners Wiki

A kinetic field guide for the no-speed-limit movement shooter. Weapons, mechanics (parry/grapple), maps (FFA arenas + 1v1 duel maps), cosmetics, and tier lists for the Qitadel movement shooter. Pure-frontend tools for combat prediction. Independently maintained, no studio affiliation.

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About this build

A community wiki UI study. Data sourced from public Roblox game pages, verified playthroughs, and the Qitadel Discord. Not affiliated with Qitadel, REDLINER Group, or Roblox Corporation.

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