Phoenix
Linear Projectile / Splash
A-Tier high-yield linear projectile / splash ordinance. Heavily criticised as a spam weapon, yet mechanically dominant because its projectiles can ONLY be parried if fired directly at the defending player's centre of mass. Aiming slightly off-axis to use splash damage makes the F parry input fail entirely.
A-Tier high-yield linear projectile / splash ordinance. Heavily criticised as a spam weapon, yet mechanically dominant because its projectiles can ONLY be parried if fired directly at the defending player's centre of mass. Aiming slightly off-axis to use splash damage makes the F parry input fail entirely.
Combat tips
- Aim off-axis to bypass parries via splash radius
- Stack with Instability modifiers from the Slam for +50% damage
- Avoid at point-blank - your own splash will destabilise you