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Phoenix

A

Linear Projectile / Splash

A-Tier high-yield linear projectile / splash ordinance. Heavily criticised as a spam weapon, yet mechanically dominant because its projectiles can ONLY be parried if fired directly at the defending player's centre of mass. Aiming slightly off-axis to use splash damage makes the F parry input fail entirely.

A-Tier high-yield linear projectile / splash ordinance. Heavily criticised as a spam weapon, yet mechanically dominant because its projectiles can ONLY be parried if fired directly at the defending player's centre of mass. Aiming slightly off-axis to use splash damage makes the F parry input fail entirely.

Combat tips

  • Aim off-axis to bypass parries via splash radius
  • Stack with Instability modifiers from the Slam for +50% damage
  • Avoid at point-blank - your own splash will destabilise you