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Maps

75-player FFA arenas by lunaticyz and tight 1v1 / 2v2 duel maps by asciimynetzach. Stock-based duel geometry, verticality, and meta advice.

  • S

    Skyline Arena

    S-tier FFA map. Towering vertical elements and wide corridors - Z-axis dominance is mandatory for survival.

  • A

    Rust Foundry

    Industrial-themed FFA map. Mid-tier verticality, narrow walkways create predictable grapple arcs.

  • A

    Neon Canyon

    Open desert canyon. Long sightlines favour the Revolver. Vertical pillars enable constant grapple traffic.

  • B

    Subway Yard

    Dense urban FFA. Tight corridors favour Shotgun and Uzi. Low ceilings limit grapple arcs.

  • S

    Vertigo Rooftops

    Skyline rooftop map. Extreme verticality; the highest-altitude map in the FFA pool.

  • A

    Concrete Arena

    Stock-based 1v1 arena. Medium-to-close engagement distance. Pure parry-reaction testing ground.

  • A

    Pillar Arena

    Central pillar duel map. Defensive pillar play favours parry-first builds.

  • B

    Bridge Arena

    Symmetric bridge 1v1. Long engagement distance rewards precision weapons.

  • A

    Ring Arena

    Circular 2v2 arena. Team play focused; coordinate parry reads with your partner.

  • B

    Platform Arena

    Elevated platform 2v2. Vertical separation forces aerial engagements.

  • B

    Warehouse

    Industrial warehouse FFA. Multi-level interior, heavy cover for ambush plays.

  • A

    Pit Arena

    Sunken pit 1v1. Forced close-range melee / Phoenix engagements.

Redliners Wiki

A kinetic field guide for the no-speed-limit movement shooter. Weapons, mechanics (parry/grapple), maps (FFA arenas + 1v1 duel maps), cosmetics, and tier lists for the Qitadel movement shooter. Pure-frontend tools for combat prediction. Independently maintained, no studio affiliation.

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About this build

A community wiki UI study. Data sourced from public Roblox game pages, verified playthroughs, and the Qitadel Discord. Not affiliated with Qitadel, REDLINER Group, or Roblox Corporation.

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