Jump (Space)
Essential for breaking ground-level friction and avoiding AoE fields. Constant jumping is mathematically required to maintain a low vulnerability profile against Splash and Phoenix users. Bunny-hopping chains jump momentum but is subject to the speed-begone bug.
Essential for breaking ground-level friction and avoiding AoE fields. Constant jumping is mathematically required to maintain a low vulnerability profile against Splash and Phoenix users. Bunny-hopping chains jump momentum but is subject to the speed-begone bug.
Practical tips
- Bunny-hop in straight lines - turning zero-velocities you
- Jump immediately after a Phoenix launch
- Combine with Wallrun on adjacent walls